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How do you do this?
#1: Connect with the Characters
I had a HUGE (enormous, gigantic) problem with this in the first
draft of Arthur 1. What I had wanted to do was introduce all my main characters
as quickly as possible so that the reader knew who all the players were right
away. This sounds great in theory, but in reality, it confused my readers
rather than helped them.
My faults? Not only did I have too many characters too soon, but I also didn’t have enough depth to any of them. They were boring, flat and static.
Readers don’t just get lost in worlds, they get lost in characters
they love or love to hate. You need to create this connection right away.
And I hadn’t. I created these short little scenes that essentially
introduced the character and then I moved on to the next character. That was
it. No understanding of WHO that character was at all. No reason for a reader
to love or hate them. They were just there.
So as I revised my beginning with this in mind. This time, I took
my time introducing characters to the story. I didn’t try and cram all four points
of view into chapter one. I didn’t try and make all my characters show up
within the first ten pages. They came when they were supposed to and when the
reader was ready to meet them, even if it was later than I had originally
intended.
Also, this time, instead of simply introducing the character, I
added more depth to them. I didn’t just introduce you to Viviane and then leave
her, now I introduced you to Viviane and Guenevere’s friendship, how Viviane
feels about her family and how much her life has changed since she moved to the
castle. With this little glimpse, my hope is that the reader will want to know
more about her and they’ll keep reading to find out.
#2: Make it Smooth
Transitions, transitions, transitions.
Transitions suck.
But there is power in a wicket smooth transition, not only between
scenes, but within the scenes themselves.
For example, Arthur is thinking about Guenevere in a scene and about
how she’s coming through the enemy-filled forest to him in a matter of days.
Scene ends. New scene is with Guenevere getting ready to travel through the
enemy-filled forest.
This makes sense and is relatively smooth. Arthur thought about
Guenevere and then BOOM Guenevere. Transition.
There is nothing more distracting than a choppy scene. Connect
ideas, characters, themes, etc. Even putting events in chronological order can
help this (but sometimes, that’s not the way your story unfolds and that’s cool).
I’m not going to lie, sometimes I just don’t have a good way to
transition from one moment to another. So here’s what I do. I write within my
text “insert transition here.” And then I ignore it. For the rest of my writing
process. Inspiration may come as you’re writing, but I recommend not writing it
then, instead, make a note of it, in enough detail for you to remember, maybe
add that note to that scene and then continue to ignore it. It’s during the
revision process, when you’re able to look at that scene individually and as a
part of the whole book, that you can best (or at least better) determine what
transition will really work there.
You may not get it right the first or even second time. You may
think it’s smooth and perfect, but have someone else read your first few
chapters. If they tell you it felt choppy, it probably was and you should try
it again.
#3: PLOT
This is probably the most important aspect of engaging the reader.
You need to have some actual plot in the beginning of your story.
Like I said in my last post, sometimes writers can take their
first three chapters and completely erase them without really harming the story
at all. That’s because there’s no plot in them, they’re just building the
story, making their way to the plot.
In order to really make them read, let them know what this book is
about right away. Maybe throw your characters against the antagonist in the
first scene. Maybe have someone die in that first chapter (everybody loves
this, right? Okay, maybe it’s just me). Maybe have that magical rock explode
and the rest of the book is spent trying to find the pieces.
In the first draft of Arthur 1, I didn’t do plot very well. In the
same way that I introduced characters without any connection, I introduced my
plot without having any actual plot. Nothing happened in the story, not really.
The bad guys were there, but they didn’t actually do anything. No one fought to
stay alive. No one confronted other people. No one did anything interesting. Characters
came close to danger and then were miraculously saved moments before anything
happened. It was boring and the reader never felt the real threat or tension of
my baddies.
Whatever your story is about, make sure your readers know it. Don’t
make them guess. Don’t make them wait. Throw them right into the action and
watch them drool over what’s going to happen next. Trust me, it’s exhilarating.
So I’ve rewritten
my beginning again with these three ideas in mind to keep a reader engaged
after I’ve hooked them. I’ve changed a lot of what’s happened, but I think it’s
all for the better. Is the reader connected to the character in a relatable
way? Yes. Did I have smooth transitions? Er, yes (I still need to work on
this). Do I have an actual plot right away? Oh yes.
So focus on your beginning to hook the reader. If you don’t hook
them right away, they’ll never read your book. But then keep them hooked. Keep
them reading and watch them turn the page and not be able to stop.

Great advice, Rachel! I'll have to look at my transitions when I sit down with my manuscript again. Thanks for writing!
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